Modelling Crowds in Urban Spaces

Isaac Rudomín, Genoveva Vargas Solar, Javier Espinosa Oviedo, Hugo Pérez, José Luis Zechinelli Martini

Abstract


Large scale crowd simulation and visualization combine computer graphics, artificial intelligence and high performance computing among other areas. Crowd sourced location data is used to compute spatio-temporal people and vehicle flows, while map and geometric data describe specific real places. With all this data, we can visualize both real trajectories and data driven on-line crowd simulation. We have some initial results using vehicle trajectory data.

Keywords


Crowd simulation, urban computing

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