Modelling Crowds in Urban Spaces

Autores/as

  • Isaac Rudomín Barcelona Supercomputing Center
  • Genoveva Vargas Solar French Council of Scientific Research
  • Javier Espinosa Oviedo Barcelona Supercomputing Center
  • Hugo Pérez Universitat Politécnica de Catalunya
  • José Luis Zechinelli Martini Fundación Universidad de las Américas, Puebla

DOI:

https://doi.org/10.13053/cys-21-1-2584

Palabras clave:

Crowd simulation, urban computing

Resumen

Large scale crowd simulation and visualization combine computer graphics, artificial intelligence and high performance computing among other areas. Crowd sourced location data is used to compute spatio-temporal people and vehicle flows, while map and geometric data describe specific real places. With all this data, we can visualize both real trajectories and data driven on-line crowd simulation. We have some initial results using vehicle trajectory data.

Biografía del autor/a

Isaac Rudomín, Barcelona Supercomputing Center

Genoveva Vargas Solar, French Council of Scientific Research

Javier Espinosa Oviedo, Barcelona Supercomputing Center

Hugo Pérez, Universitat Politécnica de Catalunya

José Luis Zechinelli Martini, Fundación Universidad de las Américas, Puebla

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Publicado

2017-03-21